姓名 | 李静雅 | 邮箱 | lijingya1217@163.com | ||
性别 | 女 | 职称、职务 | 讲师 | ||
指导研究生情况 |
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主要研究领域 沉浸式技术(增强现实/混合现实/虚拟现实)在虚拟、现实、认知、交互方面的深入探索,聚焦理论研究、模型构建、原型开发、产品迭代、实践应用、交叉验证等方面,涉及人机交互、数字人文、智慧交通、教育游戏等领域的设计实践,主要包括以下三个子方向:
沉浸式技术新媒体艺术研究 | |||||
承担的课程: 《艺术与科学》等课程 | |||||
教育经历 2008.8-2012.6 北京交通大学 软件工程 工学学士 2013.9-2016.7 北京大学 计算机技术 工程硕士 2015.2-2016.2 荷兰屯特大学 技术传播 理学硕士 2016.9-2021.9 荷兰埃因霍温理工大学 工业设计 哲学博士 | |||||
工作经历 2021.09-至今 北京交通大学建筑与艺术学院 数字媒体艺术专业教师 | |||||
研创简介 1. Jingya Li, Erik van der Spek, Loe Feijs, Feng Wang, and Jun Hu. 2017. Augmented Reality Games for learning: A literature review. In International Conference on Distributed, Ambient, and Pervasive Interactions, pp. 612-626. Springer, Cham. 2. Jingya Li, Erik van der Spek, Jun Hu, and Loe Feijs. 2017. SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying on Augmented Reality. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 345-351. 3. Jingya Li, Erik van der Spek, Jun Hu, and Loe Feijs. 2018. See Me Roar: On the Over-positive, cross-cultural response on an AR game for math learning. In Joint International Conference on Serious Games, pp. 54-65. Springer, Cham. 4. Jingya Li, Erik van der Spek, Jun Hu, and Loe Feijs. 2019. Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children. In Proceedings of the 18th ACM International Conference on Interaction Design and Children, pp. 580-585. 5. Jingya Li, Erik van der Spek, Jun Hu, and Loe Feijs. 2019. Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children. In Proceedings of the Annual Symposium on Computer- Human Interaction in Play, pp. 73-85. 6. Almar van der Stappen, Yunjie Liu, Jiangxue Xu, Xiaoyu Yu, Jingya Li, and Erik van der Spek. 2019. MathBuilder: A Collaborative AR Math Game for Elementary School Students. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp. 731-738. 7. Jingya Li, Erik van der Spek, Jun Hu, and Loe Feijs. 2020. Exploring an Augmented Reality Social Learning Game for Elementary School Students. In Proceedings of the 19th ACM International Conference on Interaction Design and Children, pp. 508-518. 8. Jingya Li. 7th September 2021. Design Guidelines for Augmented Reality Serious Games for Children. ISBN: 978-90-386-5340-2 (个人专著) 9. Dutch Design Week. 2019. Turning Your Book into a Game. Nominated for Social Talent Award. | |||||
学术兼职与社会服务 International Conference on Entertainment Computing程序委员会委员 |